Call of Duty Black Ops 6 Nerf Assault Rifle


Call of Duty: Black Ops 6 has been breaking franchise records left and right since its release on October 29.

While the campaign ticked all the boxes for the first time in years, the multiplayer side of the game is still a bit rough and Treyarch is working to fix the issues.

In addition to the old generation issues that have been carried over from previous Call of Duty titles, The main problem in Black Ops 6 multiplayer lobbies is the lack of weapon variety..

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From the moment the game was released, assault rifles worked very well. The problem is that other weapons they weren’t up to par, so the only viable way to play was to hold out and bring an AR to the fight.

To keep other weapon classes competitive, Treyarch brought the powerful nerf hammer to assault riflesand combat specialty reconnaissance in the process.

Black Ops 6 Patch Notes Version 1.060

Call of Duty Black Ops 6 Nuketown image

Nuketown

After joining on Friday, Nuketown It is now also available for private matches.

Generation improvements

After years of complaints, Treyarch is fine-tuning the spawn logic on different maps.

This is an iterative process based on analysis of match data, so expect more changes in future patches.

Weapon balance

Assault rifles reduced across the board in patch 1,060and other weapons get some love in return.

While rifles previously dealt medium damage, they will now deal maximum damage, but this value is lower. However, after that range, it reverts to minimum damage.

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The jump can be quite sudden. At the 40m mark, for example, the Goblin Mk 2 went from 37 to 30 damage.

Meanwhile, submachine guns expanded their medium damage range.

Shotguns can no longer kill with a single shot.with the round’s maximum damage reduced from 106 to 92.

The visual effect of Stun Grenades has been reduced by 20% in this patch.

Benefit adjustments

With the reconnaissance combat specialty, Enemies are now visible for 1.5 seconds instead of 2 after respawning.. Treyarch hopes to shorten this time again before Season 1 arrives.

The Dispatcher perk has slightly increased skill costs. UAVs now cost 550 instead of 500, while Counter UAVs now cost 600 instead of 550.

Stability improvements

Message of the Day, voice communications, and Infected mode are now less likely to crash or be interrupted.

Completion screen

Progress will now appear correctly for Prestige Challenges in zombies and multiplayer.

Bailey Gun

Bailey now has the correct weapon on the Operator selection page.

Patched Premature Spawns

The patch fixed an annoying bug where you would spawn immediately before choosing a loadout if you joined a game mid-game.

Additionally, players will no longer die immediately after spawning.

Score Streak Rebalancing

UAV and Counter UAV have higher health pools. Napalm attack has a larger explosion radiuswhile both the LDBR and the strategic bomber have a shorter time to impact after the call.

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