Everything added in the Freedom Climb update in Helldivers 2


The first major update for helldivers 2 called Freedom Climb added a ton of new content and made some major adjustments under the hood of the game. This content drop increased the difficulty on the high end with new enemies, objectives, and a bunch of other things Arrowhead hasn’t revealed yet.

He Helldivers 2 Freedom Climb The update is huge. There’s a lot to understand in this update, and while there’s nothing too complicated, there are quite a few changes that will have a major impact on gameplay. Here are all the important things you should know.

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New difficulty: Super Helldive

Fighting bugs in the Helldivers 2 Escalation of Freedom trailer

The request for a harder difficulty beyond Helldive was answered and thus Super Helldive was added to the game. True to the game’s fashion, difficulty 10 throws even more enemies at players, making each encounter that much more overwhelming. Here you’ll get a 300% EXP boost (difficulty 9 has a 250% modifier), more samples to mine, and more enemies to dismantle or turn into FTL fuel.

Since most players on max difficulty often have resource limits, there’s not much point in doing Super Helldive if all you want to do is join in. helldivers 2 exhausting search for samples. However, the EXP bonus is welcome and Super Earth’s strongest soldiers can simply revel in the carnage and chaos that difficulty 10 offers. However, increased enemy spawning is not the only challenge you can expect. face here.

Meganids and fortresses

A meganido in the Helldivers 2 Escalation of Freedom trailer

Super outposts called Mega Nests (Bugs) and Strongholds (Bots) will appear in difficulty 10 missions, giving Helldivers an additional challenge to complete. They are marked on the map and you can often see them on the horizon as you jog. Meganids and fortresses are basically expanded outposts with more detail than usual. Bot Fortresses have cannons and detector towers, while Bug Mega Nests have more of everything.

Despite all that, they’re both still outposts at heart – there’s nothing a good 380mm HE Barrage can’t solve. However, they will have automaton CPUs or mutated eggs that you can take home for even more samples.

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New enemies

Added a number of new enemy types to both factions in the Freedom Climb update. This includes helldivers 2 Version of the Impaler from the first game. The new enemies included in this update are:

  • Impaler (insect)

  • Spore loader (insect)

  • Commander Alpha (Bug)

    • Generate new warrior variants.

  • Rocket Tank (Bot)

  • Armored Rocket Strider (Bot)

  • New Jetpack Raiders (Bot)

These enemies may appear on lower difficulties, but expect to encounter them frequently in Super Helldive.

New goals

Recovering a Terminid Larva in the Helldivers 2 Escalation of Freedom Trailer

Players can expect to see new objectives on both fronts. For the terminids, there are Larval recovery, where the squad needs to find and hand carry a Terminid larva home while endless waves of insects try to stop them. For automatons, human processing plants containing Bioprocessors They can appear on maps as high-value destruction targets.

For those who missed the last major orders, the Automaton Orbital Cannon and Terminid Nursery Nuke missions are now available as permanent game modes. You can often find them when liberating (not defending) planets.

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New planetary biome and environmental danger

Danger of acid rain underway in Helldivers 2

Freedom Climb Added a fog-ridden version of the swamp biome seen on Gacrux and similar planets. As far as map layout goes, this new biome is very similar to the others, with its overgrown trees and large ponds. However, fog makes visibility difficult, and even more so if you are faced with spore-spreading insects.

Meanwhile, the acid rain hazard on corrosive planets now reduces the armor rating of all units on the map, including Helldivers. Here, players can get more use out of weapons like the Sickle in Helldivers 2, as the armor reduction will allow the weapon to cut through heavier targets like Devastators and Hive Guards more easily. Additionally, Corrosive Planets no longer have the Extreme Heat modifier.

Notable Balance Changes

helldivers2-flamethrower-terminid

The update also brought some significant balance changes, including:

  • Removed atmospheric interference (increased orbital stratagem extent).

  • Bot planets can now have the Poor Intel modifier, which hides the exact position of objectives on the map.

  • Artillery engines are now less durable and artillery patrols are now smaller and appear less frequently.

  • The Shield Generator package and Shield Generator Relay now block effects such as sandstorms and blizzards.

  • Kicked players will be sent to their own instance of the same mission as a form of protection against griefing.

  • The Slugger’s wobble force has been increased at the cost of slower handling and less accuracy at range.

  • The Flamethrower support weapon can no longer damage armored parts.

  • The Breaker Incendiary’s maximum ammo has been reduced from 6 to 4 and its recoil increased from 28 to 41.

  • The GP-31 Grenade Gun’s maximum ammo has been reduced from 8 to 6, but it now gets 4 ammo from ammo boxes.

  • Orbital Walking Barrage now moves slower and fires 5 volleys (up from 3).

  • The CB-9 Explosive Crossbow can now be used one-handed.

  • The 120mm HE Orbital Bombardment now has a cooldown of 180 seconds (from 240 seconds) and the time between salvos has been reduced.


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