How Concord advances a key customization feature for the Hero Shooter genre


Highlights

  • Concord stands out in the hero-shooter genre by foregoing the controversial battle pass system for a base price of $40 and unique customization features.

  • Firewalk Studios plans to launch Concord with 16 Freegunners, 12 maps, 6 modes, and hundreds of cosmetic rewards, showing a dedication to the game’s success.

  • Concord’s attention to detail in customization, such as altering glove colors, sets a new standard for first-person shooters and may inspire future games.

ConcordDespite still being in its testing phase, it has already made waves in the gaming world with its character vignettes and unique roster of Freegunners. Firewalk Studio’s hero shooter, launching August 23, stands out for several reasons, most notably ConcordThe choice to forego the controversial battle pass system often underappreciated in similar games. Although the base price of $40 may deter some, this PC and PS5 exclusive already shows a lot of promise with its unique customization features.

Firewalk Studios has announced ambitious plans for the release of Concord. According to the official PlayStation blog, the game will feature 16 Freegunners, 12 maps, and 6 modes, along with hundreds of cosmetic rewards. The studio’s dedication to ConcordThe success is evident in the detailed roadmaps for seasons 1 and 2, which were recently revealed.

Related

All Concord abilities that have an equivalent in Overwatch

Concord has concluded its second Beta, and of course, there are some inevitable comparisons to be made between its abilities and those of Overwatch.

In many ways, Concord is raising the bar for other hero shooters

Concord’s customization features are designed with a first-person perspective in mind

While ConcordThe beta didn’t attract as many players as expected, the world-building and effort to bring its diverse cast of characters to life is evident. Each Freegunner appears to have been created with different design principles in mind, such as conveying personality through their clothing and behavior and through the sounds and shadows they create as they traverse the map. It may not seem significant to everyone, but the ability to identify approaching characters based on their silhouette or voice lines can prove to be a crucial aspect of ConcordThe gameplay.

Interestingly, the studio’s attention to detail is further shown in the game’s free and purchasable cosmetics, which cater to the first-person perspective. For example, customizable gloves may seem like a minor feature, but since they are among the few elements visible to the player, they have a notable impact. In comparison, popular hero shooters like supervision 2 They feature mythic weapons, mythic weapon inspections, and weapon charms, but the idea of ​​only altering the appearance of a character’s hands has yet to be explored.

Star Child, an aggressive Breacher with hardened diamond skin, epitomizes this approach. Beyond his signature Rage Rush and his shotgun, his gloves serve as a testament to the game’s meticulous design. Although subject to change, the beta offers a customization option that allows players to alter the color of the ropes adorning Star Child’s gloves.

Concord’s design approach could inspire other first-person shooters

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Given the precedent set by dominant first-person hero shooters like supervision, Team Fortress 2and valorantIt’s surprising that more games haven’t capitalized on the potential of fully customizable, player-visible character items. After all, while flashy cosmetics often attract the envy of other players, it seems like more of these features would benefit from being designed with player visibility in mind. Plus, with the rising costs of skins and cosmetics in free-to-play games with in-game stores and battle passes, it makes sense to tailor customization options to the person purchasing them.

On the contrary, if Concord They were a third person shooter like Marvel Rivals, paladinseither fortnitethis option could be less valuable. In third-person games, the camera is placed behind and slightly above the player character, providing a view of both the character and their surroundings. As such, the impact of customizable gloves would be less pronounced from a third-person perspective, because there is less visual emphasis on specific character details. Of course, due to the ongoing debate over first-person versus third-person perspectives, ConcordThe decision to use a first-person view seems to be a mainstream choice that will likely appeal to a broader player base.


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