Persona 6 should lean on P3R over P5R when it comes to Party Persona growth


Person awakenings are a defining part of the Person the identity of the series in many ways. No moment is as iconic and visceral as the first glimpse of its characters harnessing their true potential, from the broken glass left behind by an Evoker in Persona 3 recharge to reveal what’s under the mask Persona 5 Real. These moments of determination are a testament to Atlus’ prowess not only in art direction, drawing on legend and folklore to imagine gorgeous Persona designs, but also in the strength of his character building; In the motivations of the party, the later awakenings that are related to its growth stand out, although Persona 3The approach lends itself to greater narrative weight.

As Persona 3 recharge take advantage of the original Persona 3 and Fez‘ original material, it also draws on iconic scenes that highlight the strengths of its cast. Exploring themes of trauma and grief, the focus on P3The cast regarding their losses and their willingness to move on is emotionally moving, which is achieved through their moments of reflection. From Yukari finally hearing her father’s message to Akihiko’s determination at the funeral, the use of second awakenings in Persona 3 is intrinsically linked to its plot, done in such a way that it elevates the growth of its cast. That these awakenings are fundamental to the story separates it from actual P5The approach of, with arguments in favor Person 6 to do the same.

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Persona 6 could have Party Awakenings as a natural progression of its plot

Awakenings of people through satisfying confidants

Persona 5The emphasis on the Confidant structure was a natural iteration on social bonds, placing even more importance on how players manage their time. This extended into the title’s focus on secondary awakenings, using fully ranked Confidants to allow for party Persona transformations. In Persona 5 Realthis was expanded to include tertiary awakenings, tying in with the added content of the third semester of the title. In both cases, Persona’s transformations were approached through the Joker’s relationship with the corresponding character, and although they offered a vision and moments of reflection similar to those of Persona 3Its dependence on the protagonist raises the question of whether the advantages of this approach outweigh the disadvantages.

Plot of awakenings of specific people

Rewarding smart programming is a vital part of Persona 3 through 5As for the social simulation mechanics, though at least with secondary group awakenings, it can be argued that they should be initiated through plot rather than through social bonds. While the bonding system is as defining as the Personas themselves, the ability to show the cast’s transformation outside of the protagonist’s lens seems like a way to better highlight their agency. With Akihiko and Yukari, for example, their second awakenings are quieter, introspective moments that carry more weight due in part to the characters being alone to reflect. This is not to say that the second awakenings that take place between other characters are not as effective; rather, it might be beneficial to have them intrinsically tied to the plot and sometimes outside the scope of the protagonist.

It can be argued that the fact that the party subsequently awakens upon completing the social links, and therefore the player’s actions, helps them become better linked to the game. Persona 3 and its various editions are actually atypical in that Ultimate Personas begins in the story, like the other main line. Person The games depend on the player meeting certain criteria to unlock them. Still, with the Person With the games being so character-driven, having such transformative moments exist outside of the plot feels like a missed opportunity. While it’s difficult to consider the pace at which party members are added or experience pivotal story development, treating second awakenings less as rewards and more as a natural evolution of that character within the story seems like it might be the right move. for Person 6.

Engage in the structure of awakening

There is a possibility that Person 6 you could make a compromise with this structure, initiating second Persona awakenings through the plot and third awakenings through Social Links, or vice versa. However, this would depend on the third level awakenings being even in the base game, as this could be something relegated to an enhanced edition or even Person 6 DLC, if the rumors are true. either way Person 6 choose to handle things, it will be interesting to see how much your cast develops over the course of their story and how this growth is reflected in their Persona designs as they decide to move forward.


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