He mucid terrarium is the last section that dungeon players will have to go through before facing Alepsis Taura in Remnant 2’s The Dark Horizon DLCand It’s a pretty nasty death trap, filled with Corrupts, Parasites, Specters, and other N’erudian enemies.
This guide will help you cover ground quickly and reach the boss room, and will also detail the best way to beat the two bosses in this dungeon: Amalgam Kel’Roth and Amalgam Relis.
How to get to the mucid terrarium in Remnant 2
There are two main areas in Dark Horizon DLC: one is the Agronomy Sector, where players can find the Debris smelting Dungeon section, and that connects with the Withered Necropoliswhich is the second area that players should explore.
To reach the second section dungeon, players will first appear near the Gardener in the Withered Necropolis landing zone. From world stone There, they must travel west until they reach a glider robot. Once in the air, they will have to look for another landing zone a little further west, where a current of hot air can propel them upward.
Players must take the current and turn east, then glide to the platform below and follow the path until they reach the Ruined auditorium world stonethen turn around and pass the first section. Players will soon see a huge dungeon door waiting for them. This entrance leads to the Mucid Terrarium.
Exploring the mucid terrarium in the withered necropolis
Zone enemies:
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N’erud Zombie
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four-armed minion
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decapitated robot
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parasite
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Pink Specter (Elite)
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Amalgam (Elite)
The path is fairly straightforward and players will soon have to make their way to the innermost part of the dungeon. It can be quite difficult to deal with zombies, robots, and parasites, especially in closed spaces. Follow the path until you reach an intermediate section separated by strange machinery. Inside you can find world loot such as boost controller ring. There is also the possibility of Tomes of knowledge and Chests appear here, so be sure to check the corners of the hallway.
In this area, it is common to find specters and amalgamated elites waiting for players to pass by, so be careful in the hallways above and be prepared to avoid the zombies when they begin to emerge from the pods. Players should always pay attention to their surroundings to stay alert. decapitated robots that can fall from the ceiling, usually at the worst possible moment. These are arguably the most annoying enemies present in The dark horizons Downloadable content.
Path to the capsule chamber and the boss room
Further ahead there is a capsule chamberwith many of these annoying enemies coming out of them in swarms. The best way to deal with them is to equip a mod that deals area damage like fire storm, but be careful with friendly fire.
Stay away from corners and lower hallways, as enemies like to crowd players there.
There is another section ahead with a closed door on the left side, while the right side leads to more hallways and some stairs that players can climb to avoid the capsule-filled lower sections. If the players want avoid unnecessary fightsThey should take this path.
Once you get past this section, there is a walkway that takes players up and finally a hallway with elevator that will lead to the dungeon checkpoint and the boss room. But first, the players will be attacked by a Elite Pink Spectrumwhich is a pretty annoying enemy that can instantly kill careless players.
To prevent this from happening, try stay as far away from the spectrum as possible. That way, when the enemy uses their crowd control ability that summons a small wormhole, players can take them down from a safe distance. Once you’ve taken care of this annoying Elite, you’ll be cleared to take the elevator and get to the checkpoint. before the boss.
How to beat Amalgam Kel’Roth and Amalgam Relis
Once players enter the Boss Room, they will witness a cutscene where a supercharged Amalgam enemy jumps out of that signature N’erudian purple goo. Once he lands on the catwalk, it’s time for a tough fight.
Amalgam Kel’Roth and Amalgam Relis Attack Moves
Kel’Roth Amalgam He has several annoying attacks that players should be aware of:
- tentacle strike: Uses the mass of tentacles on its right arm to jump towards the player and smash the ground. It can be dodged with a small window of opportunity before it hits the ground. Deals great damage and staggers if not dodged.
- empty tornado: Launches a blast of void energy forward that can knock players back. It travels fast in a straight line, so it can be avoided by dodging it to either side.
- black wave: Channels a huge wave of dark goo that covers most of the ground. Players must dodge at the right time, just when the wave is about to attack. Dive into it to give yourself the best chance of avoiding damage.
- Great Void Tornado: Launches a larger, more damaging tornado in a straight line. It is similar to the smaller version, so it can be avoided by dodging.
- Levitation: Kel’Roth does this right before using Tentacle Strike or Black Wave, so players should be careful as this could be the cue for another of his annoying moves: the Charge Attack.
- Charge attack: After distancing himself from the player, Kel’Roth dashes forward, destroying everything in his path. You can repeat the same attack two or three times.
- small explosion: Hits players in melee range with a small wave of energy. Deals moderate damage and knockback.
- shock wave: Hits the ground in front and deals moderate damage. Auto-dodge should be enough to avoid taking damage if you are in melee range.
- cutting attack: Kel’Roth pushes forward, slashing with his left arm. It can track players, so dodging two or three times in quick succession might be the only way to avoid it.
Boss Fight Mechanics Overview
With the notable attacks covered, it’s time to summarize some of the boss fight mechanics. First, Kel’Roth will try to corner the players using the cutting attack and ruin them with black wavehe tentacle strike, or the small explosion. When players overwhelm the boss with more damage than it can handle, it will levitate and distance itself, then use several charged attacks in quick succession.
Once players deal enough damage (approximately 75% of the HP bar), Kel’Roth will dive into the black goo and a roar will be heard. So, a new amalgam boss will appear – Relis Amalgam. The new Chief will immediately resume the fight and will have the same range of skills like Kel’Roth. The other boss will wait for the right moment and jump back into the fight, so now players will have to take on both of them at the same time.
The players need Quickly finish off Kel’Roth.as it will try to overwhelm them. The best strategy to do this is to run to the other side, avoiding the two bosses and throwing everything you have in your arsenal at Kel’Roth. Once dead, it’s time to deal with Relis, which is pretty much the same process. Dodge, wait for an opportunity, dive into his black wave attack and avoid being hit by him charge attack.
Mucid Terrarium Boss Loot: Voidlight Mod
Kel’Roth and Relis will grant players a crafting item when they die called Void Light Core. This device can be returned to McCabe in Hall 13 to forge a new Mod.
Empty Light Mod: Launches a projectile that releases a Voidlight, which remains inactive for 10 seconds. While active, absorbs other sources of damage. After expiration, explodes and fires up to five projectiles that target enemies within 15m. Projectiles deal 250 modified damage divided among enemies hit, dealing an additional 150 for every 100 base damage absorbed (up to a maximum of five targeted enemies). Requires 850 Mod Power to activate.
Voidlight is a very useful Mod and can be combined with many archetypes with mod spawn perks to deal massive damage to enemies in a wide area.