The first descendant has proven to be a little more popular than some initially expected. Although it was criticized for its generic looter-shooter art style, story, and gameplay before its full release, its solid shooting mechanics and high-fidelity graphics helped it launch its live service journey. That said, The first descendant is not without its problems, and one of the most prominent, as expected, is the implementation of in-game purchases.
As a free game, The first descendantThe inclusion of microtransactions should not surprise anyone. After all, the free-to-play model has always included in-game purchases, with global phenomenon titles like fortnite and war zone there’s no shortage of devoted fans despite their cash stores. However, things can start to get a little complicated when these in-game purchases extend beyond the realm of cosmetics, which The first descendantThat’s what we do. Even when looking at just the microtransactions that revolve around customization, there are some key issues that make The first descendant seems much more aggressive and cynical than its competition.
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The paint on the first descendant’s outfit is one of its worst features
Paint is a single-use consumable in the first descendant
Armor paint is easily one of The first descendantThe most puzzling features. While it’s not uncommon to have to unlock alternate color sets or shaders for cosmetics in games, obtaining or purchasing these cosmetics usually means having access to them indefinitely. This is not the case in The first descendantwhich makes the bold decision to make paint a single-use consumable, meaning that once a player obtains a paint color, it can only be applied once: if the player wants to apply the color to another piece of equipment, or if it changes. the color of the previously customized piece of equipment, that color will disappear forever.
What makes this system exponentially worse is the fact that the paint can only be obtained using Caliber, The first descendantThe premium in-game currency. As of this writing, the only way to get Caliber is by shelling out real money, so if a player wants to change the color of a previously customized piece of gear, they essentially have to throw away their previous purchase and spend even more. more money in the game. This almost insidious pattern of gaming spending is surprising, even in an industry that is no stranger to predatory, microtransaction-laden products.
It should be noted that The first descendantFree character skins cannot be customized with paint, so the player will need to spend money on a premium outfit and then purchase individual paints, if they wish to change their colors.
Why the First Descendant Customization System is Bad and How Nexon Can Fix It
Again, The first descendant It’s not alone in its approach to microtransactions, as they’re practically a requirement in free-to-play titles, but there’s a notable difference between in-game purchases that offer ways to improve a game’s experience and those that actively make the experience worse. The latter category is exemplified by MTX staples, such as so-called “time savers” that many games (including The first descendant) employ, urging players to spend real money to shorten an intentionally arduous grinding process. The first descendantGoogle’s implementation of paint is a new and novel example of this frustrating practice.
By making the paint so restrictive, The first descendant It actively discourages player expression and experimentation, essentially charging those who want to change their avatar’s appearance from time to time, rather than sticking to a specific style indefinitely. This can result in a frustrating treadmill effect when it comes to customization, as players will always have to spend more Caliber when changing colors. As The first descendant continues to evolve, Nexon should make equipment paint purchases permanent; This would not only generate goodwill on the part of the players, but would also incentivize them to purchase the paintings as they can be assured that their money will not be wasted.