XDefiant Reveals Patch Notes for August 2024 Update


Key takeaways

  • The latest XDefiant update addresses player frustrations by penalizing early exits in ranked matches and mitigating jump spam.

  • Patch Y1S1.5 introduces changes such as progressive jump penalties, animation speed reductions, and fixes for map vulnerabilities and connection errors.

  • Ranked mode now limits skills to one player per team, speeds up rank progression, increases loss forgiveness, and penalizes mid-match quitting.

In XChallengingIn the August 2024 update, Ubisoft continues to refine the fast-paced shooter with a series of impactful changes aimed at balancing gameplay and improving the competitive experience. the latest XChallenging The patch targets common player frustrations by addressing jump spam, implementing stricter penalties for players who leave ranked matches prematurely, and more.

XChallengingA free-to-play arena shooter where teams of six players compete in various game modes, it remains engaging through frequent updates, some based on player feedback. For example, a recent XChallenging The patch made adjustments to Ranked mode, ensuring matches only start with a full roster of eight players and removing the Exit button from the map voting screen to prevent early exits. However, players have also pointed out current issues, such as the frustrating tendency to spam to dodge bullets.

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The latest update to the game, version Y1S1.5, introduces significant changes, especially aimed at mitigating jump spam. XChallenging. A swing penalty now affects a player’s aim when he jumps repeatedly within 1.25 seconds, and the penalty activates on the fourth jump instead of the fifth. The jump height decreases progressively with each consecutive jump, limiting itself after three jumps to discourage continuous jumping. Additional adjustments include a 25% reduction in mid-air strafing speed and a 10% decrease in horizontal jump speed. Transition animations such as standing, crouching, and jumping have been slowed down to further reduce the effectiveness of jump spam.

In XChallengingOn the controversial Daytona map, a wall that mistakenly allowed bullet penetration has been fixed, preventing players from exploiting this issue. Additionally, a connection error has been resolved on the Echelon HQ map, which would trigger when players stood on a railing. In ranked play, each skill is now limited to one player per team, encouraging diverse team strategies. Rank progression has been sped up, with players earning around 30% more Rank Points (RP) for victories, except at the Legends rank. The update also introduces a more forgiving loss buffer, helping to prevent significant rank drops after losses.

To discourage players from abandoning ranked matches mid-game, the penalty for abandoning has been increased from 40 to 50 RP. Additionally, two matchmaking bugs have been fixed in Ranked mode, improving the overall matchmaking experience. Various fixes include resolving issues with Ubisoft Connect challenges not unlocking, along with various graphical, audio and crash-related improvements, ensuring a smoother and more stable gaming experience.

These updates reflect Ubisoft’s commitment to refinement XChallenging and ensure a balanced gaming experience. XChallenging saw impressive engagement in June, attracting 11 million players and becoming the fastest Ubisoft title to reach 1 million unique players. These achievements highlight the impact of continuous updates in maintaining player interest and satisfaction.

XDefiant Y1S1.5 Patch Notes

Gameplay

Ever since humans first jumped, some of them thought they shouldn’t do it. Others consider jumping to be the deepest expression of skill. Both types will find something to discuss in this series of new jump spam mitigations.

  • Let’s start with an adjustment to the swing penalty, which modifies a player’s aim on subsequent quick jumps (defined as those that activate within 1.25 seconds of a previous jump). The first three jumps remain swing-free, as before, except that the maximum penalty now applies to the fourth repeated jump and/or crouch instead of the fifth. (Previously, aiming roll was activated on the fourth jump, but did not reach maximum roll until the fifth jump.)

  • Additionally, the jump height penalty is progressive, meaning that the jump height gradually decreases after each repeated jump and now has a limit after three jumps: after the first, the jump height is set to 70 percent of maximum height, then at 49 percent of maximum height, then at 49 percent of maximum height. 34 percent of maximum height. Limiting this after three will be the same for the landing speed reduction penalty.

  • Other jump related settings:

    • Air strafing speed reduced by 25 percent.

    • Horizontal jump speed reduced by 10 percent.

  • Finally, we’ve reduced the animation speed for these transitions:

    • Standing > Crouching

    • Crouch > Stand

    • Stand > Jump

    • Run > Slide

    • Swipe > Jump

Maps

  • On the Daytona map, players could shoot opponents through a wall that did not allow bullet penetration. The offensive wall is now properly bulletproof.

  • Fixed a bug that caused a connection error when players stood on a railing on the Echelon HQ map.

Ranked mode

  • Ranked play now has skill restrictions. This means that any given skill can only be chosen by one player per team, encouraging teammates to select different skills. (The player’s ability is shaded orange to distinguish it from his teammates’ abilities, which remain shaded gray.) If the player switches to another unused skill during the match, it will become available upon respawn, releasing their previously selected skill.

  • Ranked Mode has been adjusted to speed up rank progression while also increasing loss forgiveness, so losses are less likely to cause a drop in your rank.

    • Players now earn more rank points for achieving a winning performance at all ranks except Legends. On average, players should see around 30 percent more RP in won matches.

    • On the other hand, losses in matches are more forgiving due to an increase in the “loss buffer” from 45 to 75 rank points. Translation: Losing players whose rank points drop to the next lower rank will not drop in rank if they remain within that buffer threshold.

    • Don’t worry if you lose a ranked match in Bronze: now the loss won’t cost you any rank points.

  • To discourage Ranked mode competitors from quitting mid-match, the Rank Point penalty for quitting has been increased from 40 RP to 50 RP.

  • Fixed two ranked matchmaking bugs: one that prevented ranked players from making matches in the ranked lobby, and a second bug that allowed ranked players to invite other players outside of matchmaking restrictions (e.g. players from a much higher rank) while waiting in line. .

Miscellaneous

  • The main challenges in Ubisoft Connect GS-Kommando: Smoother Operator and Elite Operator were not unlocked after their requirements were met, but now they are.

  • Various graphic and audio corrections.

  • Various bug fixes.


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